Very Boring Homework
Veryboringhomework is my playground for building with AI. I design and ship pixel-art arcade games from scratch, treating each one as a design exercise, a code experiment, and a reason to keep pushing what AI collaboration actually looks like in practice.
Landing Page
A simple landing page showing the growing games library and current high scores for each. Small easter eggs are scattered throughout.
The games gallery grows as I keep building alongside AI. High scores are stored in a database, something I was completely new to before this project.
Games Made with AI
Classic snake with a few twists: obstacles and other additions that layer in as you progress.
Brick breaker. I've been playing this since elementary school. This version adds purchasable upgrades as the player progresses.
Block Stack, my first game built with more advanced physics.
Startype Defense leans more educational. It introduced timing-based collisions, new uses for databases like word libraries, and a variety of enemy types.
High Scores
Players can enter their high score after each game. Keeps the kids coming back.
A running leaderboard of top scores for each game, all stored in a database. Another excuse to get deeper into how databases work.
The Design System